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ZacharyTarzanJane

A pair of savages lurking in the African jungles.

The Savages in Multiverse in general, also known as the Savage Tribes or the Barbarians of the Wastes, are a collection of surviving humans who have regressed into primitive, Stone Age tribes throughout the Forbidden Zone. Although some city-states such as Khar-ung, Durch-hourk, and Bera-kodu were forged as bronze age civilizations, most of the savages remain primitive by nature and worship pagan gods, whom they favor them by commiting human sacrificing in order to please them. The United Nations of Earth, responsible for the isolation of the Forbidden Zone, keeps a watchful eye upon the superstitious tribes while seeking to preserve what is left of its civilization. Some savages, however, live in other worlds, including the Stranded Ones, who dwell on the planet Garis.

History[]

Culture and Society[]

Religion[]

Known Tribes[]

Marina in jungle outfit by osk studio by kervala-d5rog64

A savage woman in the middle of her hunt.

Savage Tribes of Beta Zi'nini[]

The tribal, Paleolithic-styled culture of the stranded humans is perhaps the most common within the Forbidden Zone. Wielding only primitive weapons such as slingers, stones, spears, clubs, arrows, and daggers, they do not appear to have any interest with technological advancement, nor do they wish to rebuild civilization. In their viewpoint, they see technology and civilization as "twisted and evil", denouncing the two for destroying the once green Earth that they formerly knew. Hence, they are forever kept separated from the government of Beta Zi'nini Eath and live in more primitive conditions as their new way of life. 

Stone Age Chase

A Savage couple being chased down by a Wooly Mammoth.

Since the schism between the Alliance and the tribes, small groups of 25 to 75 people become common within many regions of the Forbidden Zone and usually hunt for boars, mammoths, pterosaurs, Smilodons, tigers, lions, leopards, bears, wolves, plesiosaurs, fish, and giant rats. While known to settle in primitive villages, they are led by a cheiftain, who is both the spiritual and political figure of the tribe. Males are the only ones in the tribe who are fit enough for such a position, as they wield brute strength and cunning speed. Women, despite being allowed to hunt alongside men, are typically considered "too soft" for either combat or leadership. Males ususally claim their female mates through a wrestling competition that usually lasts until one of the two participants is draned from his own strength completely.

Khar-ung[]

Bisley Tarzan and La of Opar

Members of the city-state of Khar-ung fighting against two large cats in the jungle.

The primal city-state of Khar-ung tends to be Bronze-Age civilization consisting of its capital city of the same name and its surrounding territory, including numerous villages. Located within the former border between Uganda and Kenya, it consists of a giant wall fortification made entirely of stone with round, mud-made huts within it. Predominately born of Caucasian descent, due to the ancestors being predominately British, Dutch, and Irish, Khar-ung's people often carry a cultural mixture between African and Celtic traditions. The city-state is considered the strongest in the Forbidden Zone, thanks to its mastery in siege weapons, swords, spears, calvary, and maces. Women are often mistreated and are burdened with serving her mate (the man). 

Durch-hourk[]

Bera-Kodu[]

Bera-kodu member

A male member of the Bera-kodu tribe

The majority of the Bera-kodu are largely found in Savannah regions and share a lot of similarities to their African counterparts, although despite being one of the known tribes part of the Stone Age, they are closely strong and commonly known to have a spiritual sense of honor and live in a nomadic lifestyle to move in to the areas with more water supplies wher there are animals and plants to find. They have used animals similar to horses and even elephants, while in return to protect the elephants as they see as one of their gods’ favoured beasts. Traditionally in times of conflict, they would bear markings on their bodies, and wear masks for spirit dances and rituals. If they succeeded in killing an animal, they would take a part of them as a sign of respect such as a claw or fang, if that animal manages to escape the hunt they would let it run free and any scars they’ve given from the hunt would also prove the hunter had fought in combat. But they must never steal, buy or take form another that wasn’t their kill and hardly take interest in jewellery and money, but trade in food, useful stones or horse to a trader. Some women are treated the same depend on their role if they only serve to clean, hunt, or raise children since they are bearers of life and the men must not take advantage unless they fought in combat to prove themselves worthy to bond.

Many of the Bera-Kodu tribes are not very open to outsiders unless they offer something as a greeting gift to the village.

Tarchon-nar[]

Stranded Ones of Garis[]

Gallery[]

Notes[]

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