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The Orks, also called Greenskins, and Safu'kuhvial Wi'laker by the Second Human Empire are a savage, warlike, green-skinned race of humanoids who are spread all across the Fop'lla Milky Way Galaxy. They share many features with Vop'lla Orcs as well as the Azeroth Orcs or better known as Tiu'lo Universe (and were initially called Space Orcs to distinguish them).

They are seen by their enemies (pretty much everyone else in the galaxy) as savage, warlike, and crude, but they are the most successful species in the whole galaxy, outnumbering possibly every other intelligent race (with the very plausible exception of the Tyranids, who are split between thousands of subspecies genetically engineered for specific purposes). However, this massive population of Orks was split into hundreds of tiny empires, often warring between themselves. It has been speculated that, were the Orks ever to unite as a single racial entity, they would undoubtedly crush any opposition that would stand against this sheer tsunami of green muscle. Luckily, the Orks enjoy killing each other every bit as much as they savour shedding the blood of the galaxy's other peoples.

The Orks from the Fop'lla Universe first participated in the multiverse conflict after the Combine invaded their universe, they became one of the strongest members of the Coalition of Independent States as their brute muscles and mercenaries, spreading more conflict and destruction on countless Alliance and Axis worlds, even unsuspecting planets throughout the First Multiverse War.

They continued to pose a threat up until the Unity Era until 4039 N.E. when the TransRace Empire's powerful weapon, the Grim Reaper I destroyed their home galaxy, any that survived were now nothing but small bands of Orks scattered and few.

History[]

Possible origins[]

Although not much of their origins were cleared, but Siegfried Nirav Velichkov recalled the time he read somewhere that, the Hasil'iila created a species of brutes though still quite smart over a Centrillion years ago during the First Human Empire's reign and created in part to help the First Empire in its' ongoing civil war with the Second Human Republic but were killed off everywhere else during the Universial Uprising, only a few survived and was later relocated within the Second Human Empire.

Creation[]

The Orks were created in the Fop'lla Universe and other related realities over 60 million years ago as a warrior race originally called the Krork by the long-vanished reptilian alien species known as the Old Ones, whom the Orks refer to as the Brain Boyz. The Orks were created by the Brain Boyz to fight the Necrons and their C'tan masters in the great interstellar conflict called the War in Heaven over 60 million Terran years ago that shattered the galactic civilisation of the Old Ones that existed prior to the rise of the Aeldari.

Orks are thus genetically engineered to be muscular, aggressive, and none too bright; their technology is maintained by a caste of Oddboyz who have genetic dispositions to be unusually skilled with maintaining and developing technology, though this skill is an unconscious one preserved through genetic memories hard-wired into the Oddboyz' DNA by the Brain Boyz millions of years ago. Indeed, the Brain Boyz were apparently able to encode information on how to build simple machinery into the genomes of the Orks; thus Mekboyz require very little training in their function, since they understand mechanical principles at a fully instinctive level.

Orks lack individual psychic power, being denied such abilities by the Old Ones. However, they do have a sort of collaborative, collective psychic ability, meaning that if enough Orks believe something is true, then it will actually become so, brought into power by their gestalt psychic ability. For example, Ork rockets painted yellow create bigger explosions, simply because the vast majority of Orks think they do. This is also why much of the Orks' seemingly ramshackle technology will do terrible damage in the hands of Orks, but will cease to function when used by other races.

First Multiverse War[]

Combine conflict[]

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An Ork Rokkit Boy.

Not long after the Empire of the Combine Race invaded their universe in the 30th millennium and raided their territories, the Orks fought back and had many conflicts with the Combine. They were proven to be too stubborn, brutish and too numerous to control by the Combine, or reason with, they saw them as a threat while only allowed them to exist to keep the other races in their home galaxy to fight amongst themselves.

By the First Multiverse War in M40.000 (1426 NE), the Orks discovered the Imperium had obtained the secrets of inter dimensional travel for the first time in two thousands of years since the Combine invasion and plotted to get their hands on them. Warbass Ghazghkull Mag Uruk Thraka, gathered many under his leadership to capture any, especially the forces of the Commonwealth of Golmaran States from another universe to find someway to exploit it.

joining the Coalition[]

In 1478 NE, the Orks finally succeeded with trade from other races not aligned with either the Alliance of Nations, or the Axis of Empires and started their first inter dimensional attacks on any random worlds they find. They would eventually become the brute force of the newly foundedCoalition of Independent States, formed primarily by rebellious Chimera who welcomed the Orks with opened arms on the promise of chaos and war they can have on their enemies, especially the Combine, in return to steal anything they find value to their cause in the war.

Battle of Endor[]

Aftermath and reconstruction[]

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Ork Fighters attack a Combine outpost.

About half way to the end of the war, the Rebellious Chimera were killed off and most, if not all, of the Coalition of Independent States members were nearly wiped out. Facing total extinction, the remaining Coalition of Independent States members were forced into hiding in mostly war-torn universes, much like the Warhammer universe, to slowly rebuild their forces to attack the Combines and the Allies again, but by that point, the First Multiverse War was over and the Combine were defeated, much to the dismay of the Coalition. they soon had a short-lived peace with the Allies after the defeat of the Combines which had became known as the Leanmen Peace

The Coalitions attacks against the Alliance[]

After the First Multiverse War, They begin to rebuild their Civilization though with a heavy heart of the extinction of their first allies, the Chimera. Where they were planning to formed a empire with them but when the rebellious Chimera where killed off and the remaining Chimera killed themselves off, The Orks formed their empire with the help of the other Coalition civilizations and it shortly became the new leaders of the Coalition, but they soon began to wish for their allies, the Chirmera back. With the help of the Tyranids and the Forsaken, they were able to give life back to the dead civilization although, it's not as powerful as it once was. Soon after the Rebirth of the Chirmera, they launched a devastated attack against several Allied Multiversal Reconstruction Unit bases which in turn destroyed the Leanmen Peace agreement and started the Chaos Wars

The Second Multiverse War[]

During the Second multiverse war, the Coalition started to attack including the orks had begun to attack and conquered many Alliance and Imperialist worlds, including the ones that the ork war bands have battled including the infamous the great chaos. Throughout the coalition started to wrecking after losing many battles, including ones are is important to them when the Allied civil war started to lose the coalition started to collapse due to famine, a weak economy.

Great Betrayal[]

the great betrayal when the Chimerans launched a full scale attack on the coalition including its main allies and ravel that both combines and Chimerans unite in a duel monarchy and started attacking former axis and coalition members the orks have fought them and ended with the result in an ork victory.

Restoration of the Coalition[]

during interwar period the orks and former cotillion governments agreed to restore the coalition from of independence systems later they decided that a change so they formed hegemony of Independence states is born

Third Multiverse War[]

When the Third Multiverse War started right after the end of the Nationalist War in 4004 N.E. between the multiversal federation and the nationalist aillance the hegemony has stayed neutral for the most of this war until the hegemony started did surprise attacks on both sides however the hegemony started to collapse to political corruption and endless with both sides. By 4030 NE, the Orks within their native galaxy were wiped out by the TransRace Empire's Grim Reaper I after it destroyed their galaxy as a test of its firepower, the survivors would be without their home or even able to find one similar such as the Mop'lla verse. In retaliation for destroying their territories, the Orks joined together to launch an attack on TransRace Empire.

Culture and society[]

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Flash Gitz raiding an enemy outpost.

Ork culture circulates around seemingly random violence, which dominates every aspect of their culture. However, to characterise it as evil, malicious, or racist is to ignore the fact that it is in their nature. Most competitive activities amongst fellow Orks end in death. In fact, most activities Orks engage in involve death. This may be a byproduct of the rather brutal 40K universe, however, and it is possible that behavioural conditioning of Orks could result in a more placid lifeforms.

Ork behaviour is dominated by the Waaagh!, a gestalt psychic field they generate that affects the Ork psyche, as it allows Orks to instinctively recognise who is 'bigga' and therefore in charge, which also feeds into the physiological expressions of success. All Orks generate this field, and it grows stronger as the Orks enjoy themselves, generally while fighting. The Waaagh! helps give momentum (and the name) to the Orks' planet-crushing Waaagh!s. These Waaagh!s are a cross between a mass migration, holy war, looting party and pub brawl, with a bit of genocide thrown in for good measure. Millions of Orks will gather together, drawn to the power of a single dominant Ork called a Warboss, who are essentially extremely successful Ork Nobs, distinguished from most Nobs thanks to their higher level of intelligence, many qualifying as geniuses even by human standards (which is not to say that Warbosses are always intelligent; some are simply too big, too green, and too strong to be resisted), though their lack of education can often lead their enemies to assume their stupidity (which is usually the last mistake they make). Once assembled into a huge mass, consisting of hundreds of millions or even billions of Orks and their countless ramshackle vehicles and spacecraft, the Orks will set off to find an enemy to fight - any enemy. Ork Waaagh!s will sweep whole planetary systems away and destroy armies and fleets in tides of bloodlust and carnage, and only once the Orks have killed every available enemy will they start to fight amongst themselves again.

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Mad Doks serve as medics for the Orkish armies.

Orks use a modified form of the English language, in which phonetic misspellings such as "kannon", "choppa", and "boyz", which are commonly utilized in lieu of standard spelling. This seeming ignorance belies the species' evolutionarily advantageous ability to adapt the existing tools of others, be they tropes or tanks, to their own unique usage.

Within the Ork belief system, "survival of the fittest" is considered the true law of the universe, meaning that the weak are to be replaced and dominated by the strong. However, they believe that it can only be practiced through strength, numbers, and marshal discipline instead of technology and intellect, making Ork society brutal and harsh for civilians.

Religion[]

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Wierdboys are the main religious figures of Orkish paganism.

Orks throughout the multiverse have a very common belief system with only two major gods despite never made aware of each other's existence: Gork, who is brutally kunnin', and Mork, who is kunninly brutal, the subtle distinction being that one hits you when you're not looking at him, and the other hits you hard when you are. There is a different mythology sometimes portrayed in which Gork and Mork are the gods of Defense and Attack. Orks can't agree which god plays which role, and debate about this topic, which often erupts into fighting (Although generally Gork is considered the more brutal and Mork the more cunning, possibly due to their roles in gorkamorka, in which a gork was better at fighting, and a mork better at driving). The priesthood of these gods have representation, although the infamous Goff Warlord Ghazghkull Mag Uruk Thraka claims to be receiving visions from both.

Also, there has been some mention of Yellerz (the Ork version of a priest) although they are not seen in-game. In earlier versions a third god, Bork, appeared, but has since been dropped. Orks generally tend to distinguish between Gork and Mork as one being mean, and the other being meaner. Some religious divisions lie in determining who is meaner; another factor preventing Orks from being united. It is doubtful if the distinction between Gork and Mork means anything in Ork culture, as long as it allows them to bash something. Perhaps Gork and Mork are actually one god.

Economy[]

The Orks are a traditional economy, in which more primitive and efficient methods are used in order for them to survive. They gather all the resources and objects around them and within their borders, including scrap metal, meat, and fruit.

Orks use their teeth as currency. This is quite a natural solution to inflation and income support, as Orks go through teeth in a similar manner to sharks, replacing them quite frequently, and Ork teeth do degrade over time, so it is impossible to hoard them. This keeps prices constant, ensures all Orks have at least some access to money, and allows constant values to be placed on commodities. A toof will buy a good Squig pie and a tankard of fungus beer, while a bag of teef will buy a cheap buggy. A big flashy battlewagon could cost a warboss hundreds of teef. This system also supports aggression, as all an Ork needs to make more money is to knock teef out of another Ork's head and then collect them for himself.

Technology[]

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"Stomp. Stomp. Stomp! STOMP!! STOMP!!!"

Ork technology appears ramshackle and slapped-together (it often is), but is as potent as any weapons used by the Imperium or other races. Ork technology (or "teknologee") is characterised by a constant stream of poorly thought-out experimentation and attempts to constantly outdo the competition to build the biggest gun, the largest gargant (a huge land-based walker), or the fastest buggy, and also mainly by the fact that in many cases the only reason it works at all is because of the Orks' minor psychic powers. This means that if enough Orks think it will work, it usually will. Many a Techmarine has opened an Ork slugga to find it to just be a box with bolts and bits of metal in it. Therefore, Ork technology is not uniform, lending Ork warbands a cobbled-together, slapdash and random appearance. Ork mechanics ("Mekboyz") are specialists in the field of producing powerful force fields that can protect against damage, and at battlefield repairs. They can salvage almost any burnt-out wreck, and many Ork vehicles have been reported destroyed dozens of times, only to be cobbled back together, given a fresh lick of paint (if even that), and sent back into the fray. The tough, resilient nature of Orks means they accept crude bionics, transplants, and other medical shenanigans being performed on them with ease. Some Orks build inventions that fly for airborne bombardment, which they call Fighta Bommas, while some Orks loot vehicles from their enemies.

Ork weapons are sluggas, choppas, and kombi-weapons like shoota/skorcha,shoota/rokkit launcha and twin linked shoota.They have also stikbomz, which are crude grenades. However, due to the highly experimental and competitive nature of Ork technology, some weapons and wargear they have created are as effective and deadly as they are unique and random. Prime examples are the Shokk Attack Gun (a gun built by an experienced (read 'lucky-to-be-alive') Mekboy, called a Big Mek, which creates a tunnel through the Warp itself, (which the Ork have put to good use by firing Snotlings, and occasionally the Big Mek firing the gun, at the enemy), the downright dangerous Dethkoptas (crude helicopters, fitted with oversized weapons, blades and bombs and piloted by renegade Speed Freeks for whom the ground is a bit tame) and the shoulder-mounted Deffguns (created when an Ork approaches a Mek with some of the enemy's guns he found on the battlefield, and asks the Mek to "make dem mor killy")

Orks in the Multiverse[]

Vop'lla universe[]

The Orc from the Vop'lla Universe along with their Goblin cousins, but were a highly primitive, bestial, barbarians and raiders whose sole pursuit in life is that of war and battle much like their other versions. They occupied much of the eastern hemisphere of their homeworld. Commonly referred by others as "Greenskins" as a common collective description used by many civilised realms to refer to the forces and tribes of the Orcs, Goblins and other biologically related subraces such as the Gnoblars. The broadest division is between the Orcs, who are strong, brutish, and savage warriors, and the Goblins, who are smaller and weaker, but more cunning and conniving creatures. Since they began working with the Coalition, they were hired as brutes and mercenaries to do dangerous jobs for any price such as weapons or scraps of vehicles to build their own weapon and vehicles as payment.

Fop'lla Universe[]

The Fop'lla version of the Orcs are considered by many to be the scourge of all other civilisations. These tribal warriors are extremely violent, raiding ceaselessly, carrying war and barbarism to all corners of the known world. Time and again, hordes of Greenskins would arise without warning and lay a great swath of destruction that has no direction or purpose other than simple violence. Indeed, the Greenskin race's single motive is violence, an ever increasing mass of warfare that has the potential to dominate and cover the entire world in a seething green tide.

When the Orks first discovered them, they immediately recruited the tribes and promises of bigger fights and warfare they can have on countless worlds, traded weapons and use some of the shamans as main use of their magic against other races.

Zop'lla Universe[]

Orc Sub-Species[]

Known Orks[]

Gallery[]

Trivia[]

External Links[]

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